The Wine development release 8.20 is now available.
What’s new in this release:
- More DirectMusic implementation.
- Protocol associations exported to the Unix desktop.
- Code cleanups in preparation for code freeze.
- Various bug fixes.
The source is available at:
https://dl.winehq.org/wine/source/8.x/wine-8.20.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
Bugs fixed in 8.20 (total 20):
- #22904 Register URL protocol handlers under Linux
- #52716 Sending key stroke (using [System.Windows.Forms.SendKeys]::SendWait) fails (seems to go into a loop?)
- #53213 d3d10core:d3d10core & d3d11:d3d11 - test_texture() fails in the TestBot VMs
- #53217 d3d10core:d3d10core & d3d11:d3d11 - test_cube_maps() crashes on gitlab-debian-32
- #53218 d3d10core:d3d10core & d3d11:d3d11 - test_uint_shader_instructions() fails on llvmpipe
- #54399 d3d11:d3d11 - test_vertex_formats() fails on Windows 11 + AMD
- #54519 d3d9:visual - test_mipmap_upload() fails on AMD and Nvidia GPUs
- #54780 UndertaleModTool display regression since wine-staging 8.4
- #55316 d3d10core:d3d10core & d3d11:d3d11 fail systematically on w11pro64-amd
- #55608 NAM won’t open on new update
- #55679 warframe doesn’t start in experimental wow64 mode
- #55715 Folio Views 4 crashes when storing a changed file
- #55742 wine crashes when launching Captvty V3
- #55782 System.Windows.Forms expects CreateActCtx() to succeed with truncated ACTCTX structure
- #55789 Spectralayers 9 Pro crashes on audio playback
- #55797 Max Payne (2001) has no sound
- #55838 wget.exe fails to download anything (regression)
- #55839 NtCreateSymbolicLinkObject fails with STATUS_OBJECT_TYPE_MISMATCH
- #55842 Neverwinter Nights 2 Complete (GOG.com) crashes while starting a new game from the menu
- #55856 cygwin hangs during installation at libzstd1-1.5.5-1
My guess is that somebody has some important “Windows” application that they need to run that is calling into Cygwin. That means that the proper way to run it on Linux is almost certainly just to port it from Cygwin to Linux native. How do you do this though if somebody else wrote the code?
Pretty funny though.
What windows applications use cygwin?