Yeah. I worry every day that there’ll be an article on the front page that says Israel actually did nuke Gaza. It’s a very real concern given how things are going.
I write bugs and sometimes features! I’m also @CoderKat@kbin.social.
Yeah. I worry every day that there’ll be an article on the front page that says Israel actually did nuke Gaza. It’s a very real concern given how things are going.
“We are acting with full transparency whilst maintaining the safety of our troops and operational readiness.”
Uh huh. Yup. Sure you are.
Who’s better known for their “full transparency” than the IDF?
Same. It’s frustrating that my legitimate prescription has to jump through so many hurdles and face skepticism because of its usefulness as a recreational drug (or occupational, I guess?).
I wonder how many of those are still the case now? When he first took over, that was absolutely huge deal, since it’s extremely difficult to find another job as a visa worker. But it’s not impossible and Twitter employees would have very strong resumes. It’s been so long that I suspect many of those who wanted to leave could have found another company willing to sponsor by now.
There’s definitely Musk fanboys in the company. There’s no shortage of people, especially the “tech bro” type, who somehow still adore Musk.
I really preferred it on the right, too. It was the default on my Galaxy. But I have a Pixel for work and it doesn’t seem to let you choose which side the back button is on. I can’t stand to have an inconsistency.
The “somehow” is because IRC is extremely bare bones. It doesn’t stand up to modern expectations of what chat software does. Plus accounts aren’t all a bad thing. Anti-spam is vital for the internet today, as is rigid ways of preventing impersonation. IRC is a relic of a simpler era.
Agreed. It’s also frustrating that the labeling of anything anti-Zionist as anti-Semitism just gives actual anti-Semites the opportunity to claim their actual anti-Semitism is anything but.
Persona is definitely one of those games that really hits you when it’s over. In part I think it’s cause it’s just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it’s got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game’s story is heavily focused on building up friendships.
Plus that fantasy element plays a part. It’s what makes the game world something unachievable for the real you. You’ll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you’ll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.
I’ve seen this called “post Harry Potter syndrome” or “post anime syndrome” before. It’s very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.
Agree. It’s still my personal favourite, but the forced kidnapping was really unnecessary. It wouldn’t have been any worse if they just did a standard “here’s your next story mission location” and the mission has a scripted kidnapping scene. Trying to force it at a random time just ended up feeling unrealistic and annoying.
Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it’s not necessarily easy to figure out where to go, how to reach it, or if you’re supposed to do a different planet first to get a hint.
Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I’ve already done because the game has bleh checkpointing is just not fun.
There’s also that moment in No Man’s Sky when you figure out what the story is implying. I’m being vague here to not spoil it for anyone. But it doesn’t have a single point in time where you piece it together. There’s a growing amount of evidence before the game outright tells you what’s going on.
There’s a lot of common patterns, but you have to understand how URLs work. You have to recognize which URL parameters are tracking ones or even just might be tracking. And that means you have to know how they work and that takes a moment.
In brief, URL parameters start after a ? in the URL and are formatted like key1=values&key2=value2. You can’t usually remove all parameters because not all are tracking. To further complicate things, URLs can also have an anchor starting with a # character which will be after the URL parameters. You often don’t want to remove that (though theoretically the anchor could in fact contain tracking details).
It’s often trial and error to see which parameters you can remove. I do this a lot since I write a lot of technical documentation. Clean URLs make the documentation more compact and less likely to break. It’s not just tracking stuff, but sometimes you need to remove temporal data that makes a page display data from a specific time when you want it to just default to the current time (etc).
Jeez, where do you live?
I’m in Canada and have never had to wait even remotely that long in any city I’ve been a pedestrian in. It’s certainly a poorly followed law in that I’ll regularly see people not stop even if they had tons of time, but the majority of drivers do stop. I don’t think I’ve ever waited more than maybe a minute. I’d usually have to wait longer at a light than I would at an uncontrolled intersection or no-intersection crosswalk.
That said, the most annoying was in Saskatoon, where I went to university. There’s a road going up to the university where there’s a very long stretch with no controlled crosswalks until you get to the very end. I learned to just cross at the end (even if it meant needing to loop back) because crossing at an uncontrolled crosswalk in the middle was annoying. I would have often been on the top part of a T intersection and there were always parked cars, so being seen as trying to cross the road was the challenge there. But even then it usually wasn’t more than a minute and crossing from the other side was a lot easier because it was so much more obvious that you were waiting to cross. It was also a 2 lane road, but usually when one direction stops, drivers in the other lane figure it out.
Hot pursuit was the one that let you play as or against cops, right? I freaking loved that as a kid. I’m not much for racing games, but that’s the exception.
The “fun” intersection of incel with sovereign citizen bullshit.
High speed is a big thing. And actually high speed, at that. A massive number of trains are very slow and even a number of “high speed” trains are not even remotely as high speed as they could be, with proper investment. It’s hard to replace planes when we’re talking at least twice the travel time.
I’d love to have more train options in Canada. There is a train that spans the width of Canada, but it is so slow and deprioritized that it’s not actually a viable means of transit across Canada. You can fly Toronto to Vancouver in a little over 4 hours. So maybe 6 hours with the airport overhead. By train, it’s 4 days. That’s something you’d only do for the experience and it’d be a significant part of the trip (one person I know who did it said that they wish they utilized more stops along the way, because by the end of the trip, they were getting pretty sick of it – despite the fact that they recommended it glowingly). With a high speed rail, that could become less than 1 day trip, making it a lot more feasible (a lot of people already view the day they fly as a day spent only on travel).
And that’s an extreme. Getting around southern Ontario is far more common and practical (it’s an extremely population dense area). But the trains we have for that are very low speed and have mediocre schedules (sometimes only good for commuting). Even though a train is an option, I often find that the bus is actually the fastest way to get to my destination, cause the train is so infrequent and really not fast.
At the very least, it should be illegal to use the misleading tactics they use for things like seats. Not sure if airlines in the EU differ (I’m Canadian), but seemingly every airline here tries to make the seat selection seem like it’s mandatory. While I’ve never fallen for that, I wonder how many people pay for their seats simply because they didn’t realize it’s possible not to?
And Flair here in Canada is the budget airline whose whole thing is that they advertise prices that don’t include a carry-on (which is standard with every other airline in Canada). But if you want a carry-on, they’ll charge so much that their flights are often roughly the same price as the competition (and they push bundling carry-on + checked bag so that people will pay more than they need). Flair is great if you know what you’re doing, since a backpack fits the “personal item” size limit and is all I need for short trips, but many people don’t realize how it works and think they have to pay for the carry-on, plus Flair gets their listings to show up higher in search results because they will list the base price. Google Flights makes it clear that there’s no carry-on, but it still shows those flights first and someone without familiarity with Flair won’t expect carry-ons to cost as much as they do.
To be honest, pretty much all my files that actually matter are under my Dropbox folder. Everything else is ephemeral. I mostly depend on Steam or the likes to backup game saves. Not much else I care about. I’ve upgraded my PC a few times (with no full backups) and never missed a single thing that got lost in the upgrade.
You might get some enjoyment out of Mark Rober’s series where he builds contraptions to mess with porch pirates. Nothing directly harmful like wasps, but he builds a box that basically records the thief, glitter bombs them, sprays bad smells, and in some later iterations, has an ominous countdown and fake police radio.
He also tries to catch some people who break into parked cars the same way, but with much less success as they turned out to be a lot more organized and scarier.
Yeah. There’s literally nothing you can put on a prompt that will truly work. It’s still a good idea to prompt cause it will reduce how many people approve the prompt, but there is a significant number of people who don’t read prompts at all and just insta-confirm.
At best, I think you could design it so there’s no way for an app to request certain permissions themselves. They’d have to be opted in from the system settings and apps could only tell you how to do it. But that’s a usability nightmare that is quite frustrating for legitimate usages. There’s already some super sensitive permissions that do this. I think the ability to install apps, ability to display over other apps, and password managers for android.