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Cake day: March 8th, 2024

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  • That’s fair. I do see how it being nominally a new IP instead of a numbered sequel the ways it overlaps with Persona feel like a bit of treading water.

    For me there is way more than enough to separate it, though. The bonkers story alone and the super political spin on it are crazy, plus the gameplay ends up being different enough.

    But yeah, it’s pretty much one of those. Still better than going full action RPG like Square has done with its franchises, though.


  • Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.

    I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.

    I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.


  • Just because you can grind money easily or some other reason?

    In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.

    But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).


  • Metaphor ReFantazio is amazing.

    I doesn’t look like it needs my help, because it’s doing pretty well, but damn, it’s good.

    Maybe too much anxiety to play a game in which you’re running for office in a fantasy land, at least until November, but… yeah, it’s bonkers and it’s well written and it’s by far the most political game the Persona-adjacent studios have ever done in some really fun ways.

    Also a triumph of UI. Not only does it look great, it’s so frictionless. It’s a turn-based JRPG and it plays faster and more smoothly than that abomination of an action game Square tried to pass as a Final Fantasy VII remake by orders of magnitude. Seriously, go play it if you’re at all interested in that corner of gaming.



  • People have been using this as an argument for renewables since what? The 70s oil crisis? As new ways to access hydrocarbons got discovered the horrified realization was that there are plenty of reasons to bail on those faster than they run out, unfortunately. The issue isn’t that we’ll run out, it’s the amount of damage we’ll cause until that point.

    And also, it’ll take much longer to run out, but others have mentioned that already.

    This thread is interesting to me mostly as a periodic reminder that culture wars have shorter memories than one would think. People forget hotly contested issues and the public opinion battle lines around them at a horrifying pace. You’d think it has to do with old people dying and new people growing up, but it’s a lot faster than that.



  • Well, there are a couple of caveats to that. One is that it’s far from the first time an emulator has been taken down for similar reasons and it’s historically been pretty ineffective in the grand scheme, especially when alternative forks are available. “Far reaching consequences” is a bit of an overstatement, at least for those of us that went down into the Bleem! mines back in the day. There is a chance that you may be connecting things that aren’t that directly connected here.

    The second is that you’re still misrepresenting people not acting out their annoyance the way you’d like with people not being annoyed. I’m not here defending Nintendo, this sucks. I’m here saying that I don’t want to shame Nintendo into the same awkward gray area Google as an intermediary and every other IP holder currently inhabits, I want actually effective regulation that protects legitimate content creators from IP abuse, including from predatory corporations. You are looking to perform outrage in a room of like-minded people, and I get that you want to vent, but it’s not particularly useful to get mad at people that agree with you for not being in your same emotional level while they do.



  • I did not claim that creating an emulator is illegal. You don’t sue people for a crime, either. “Illegal” and “criminal” are different concepts, and making an emulator without tapping into proprietary assets is neither.

    We don’t know what Nintendo used to threaten Ryujinx, so we don’t know how likely it is that they would have won. We do know the Yuzu guys messed up and gave them a better shot than in the other times they have failed at this exact play.

    You are very mad at an argument nobody is making.


  • They are absolutely within their rights to approach the developers of Ryujinx and threaten to sue them. Based on how things have worked so far they’d lose, and I agreee with you that the inequality in that interaction is terrible and should be addressed.

    On the Yuzu scenario it’s more relevant, because of the specific proprietary elements found in the emulator.

    And then there’s Nintendo targeting emulation-based handhelds and streamers for featuring emulated footage of their first party games on Youtube videos, which falls directly under the mess that is copyright enforcement under Youtube and other social platforms.

    In all of those cases, a clearer, more rules-based organization of IP that explicitly covers these scenarios would have helped people defend against Nintendo’s overreach, or at least have a clearer picture of what they can do about it. We can’t go on forever relying on custom, subjective judicial interpretation and non-enforcement. We’re way overdue on a rules-based agreement of what can and can’t be done with media online.

    The worst part is… we kinda know. There is a custom-based baseline for it we’ve slowly acquired over time. It’s just not properly codified, it exists in EULAs and unspoken, unenforceable practices. It’s an amazing gap in what is a ridiculously massive cultural and economic segment. It’s crazy that we’re running on “do you feel lucky?” when it comes to deciding if a corporation claiming you can’t do a thing on the Internet that involves media. We need to know what we’re allowed to do so we can say “no” when predatory corporations like Nintendo show up to enforce rights they don’t have or shouldn’t have.


  • Yeeeah, Nintendo sucks.

    And it sucks that, despite this not killing the distribution of Yuzu or Ryujinx forks it does make them less safe and reliable for users, as well as hindering ongoing development.

    Ultimately, though, Nintendo is acting within their rights. Which is not an endorsement, it’s proof that modern copyright frameworks are broken and unfit for purpose in an online world. We need a refoundation of IP. Not to make everything freely accessible, necessarily, but to make it make sense online instead of having to rely on voluntary non-enforcement. I don’t care if it’s Youtube or emulation development, you should know if your project is legal and safe before you have lawyers showing up at your door with offers you can’t refuse.


  • He shipped enough clunkers (and terrible design decisions) that I never bought the mythification of Jobs.

    In any case, the Deck is a different beast. For one, it’s the second attempt. Remember Steam Machines? But also, it’s very much an iteration on pre-existing products where its biggest asset is pushing having an endless budget and first party control of the platform to use scale for a pricing advantage.

    It does prove that the system itself is not the problem, in case we hadn’t picked up on that with Android and ChromeOS. The issue is having a do-everything free system where some of the do-everything requires you to intervene. That’s not how most people use Windows (or Android, or ChromeOS), and it’s definitely not how you use any part of SteamOS unless you want to tinker past the official support, either. That’s the big lesson, I think. Valve isn’t even trying to push Linux, beyond their Microsoft blood feud. As with Google, it’s just a convenient stepping stone in their product design.

    What the mainline Linux developer community can learn from it, IMO, is that for onboarding coupling the software and hardware very closely is important and Linux should find a way to do that on more product categories, even if it is by partnering with manufacturers that won’t do it themselves.






  • See, this is the exact process I am trying to describe. I’m sure that made sense in your head, and I’m sure if you think about it for a second you’ll realize that Target will very happily set up an affiliate link, just as Amazon does. And, of course, a whole bunch of the SEO listicles are the SEO hooks of bigger traditional review sites, including RTINGS, IGN or whatever. For the sake of argument, punching in “best bluetooth speaker” on DDG returns SEO listicles from Tom’s Guide, Wired, RTINGS, the New York Times, CNET and The Verge, in that order.

    Which is not to say it’s not annoying, affiliate links and SEO have done terrible things to how practical reviews on websites are presented and parceled out. But that’s not to say they aren’t done honestly or lack validity on the sites that do it right, which are also the more successful ones.


  • I am… unfamiliar with the ecosystem of print newspaper appliance reviews, but I can tell you that having sloppy or obsequious reviews isn’t generally a sign of having taken a bribe or even having any direct influence from the manufacturer. Reviewing things is hard, by definition you are not in the same position as the people who will buy the thing later. It can be difficult to make that shift and appreciate value, particularly when it comes to tech where reviewers are often assessing the cool factor of whatever is new on the market while users just need a tool for everyday life.

    Also, good reviews and hostile reviews aren’t the same thing. This depends a lot on what is being reviewed, and it’s not to say extremely protective reviews are bad themselves. This is more true in media reviews than on tech reviews, but even on tech reviews, some of my favorite people working generally provide fairly positive reviews, or very neutral spec reviews with relatively little judgement. Very often I don’t need to be protected from harm, I just need a savvy overview of a thing before I pull the trigger.

    But also, let’s be clear, don’t book product placement that looks like a review. And if you do, make it a full on ad and make sure it’s presented as a sponsorship, although even when big names do that while trying to stay honest, or because they genuinely like the thing I don’t particularly like it.


  • It really isn’t, which is why it’s news when something like that comes out. People sometimes confuse being cynical with knowing how things work.

    That said, this one is confusing, because it really does seem like Google is blurring the lines here between an ad spot or a product placement spot and pre-release samples for tech influencers intending to review them.

    Honestly, cynicism aside, The Verge does a good job of breaking it down, including clarifying that they are under no such stipulations for their own review, so I’d recommend just reading the article in full.