Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.
I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.
I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.
That’s fair. I do see how it being nominally a new IP instead of a numbered sequel the ways it overlaps with Persona feel like a bit of treading water.
For me there is way more than enough to separate it, though. The bonkers story alone and the super political spin on it are crazy, plus the gameplay ends up being different enough.
But yeah, it’s pretty much one of those. Still better than going full action RPG like Square has done with its franchises, though.