Back in uni, most of these dark patterns were taught as “game design fundamentals”.
Now as I work on my indie games, I avoid using what I learned in uni.
Game design all boils down to “is it fun?” and anything else is bullshit sales tactics.
I wish the site also focused on real games, and not just mobile games.
I’m sorry, I’d share some links, but I make too many shitposts and unhinged takes on this account to want to link to my projects and thus my real name.
But I would argue that most at least somewhat successful indie games (at least on PC) have very few dark patterns.