Nice, was just looking for something! Will have to try it out. Discord on Linux barely works. And when I stream gameplay to friends, sound doesn’t work out of the box, so I have to use pipewire to combine it with my mic’s stream.
It’s not quite clear to me how hosting works. If I want to set up whatever the analog to a “discord server” is for me and my friends, do I need to host it myself? Or can I join an existing instance and then create “servers” on there? Or since it’s using matrix, do I join a matrix instance and this is just a front end for matrix that works like discord? misread your original post.
I feel like the support page on their site is pretty sparse at the moment.
Revolt is it’s own thing, it’s not Matrix. You just create an account at https://app.revolt.chat and start using it, just like Discord. With Matrix you can do the same at app.element.io, you don’t need to host your own server, even though that is possible.
Nice, was just looking for something! Will have to try it out. Discord on Linux barely works. And when I stream gameplay to friends, sound doesn’t work out of the box, so I have to use pipewire to combine it with my mic’s stream.
Take a look, it even supports bots. And yes I know I use light mode.
It’s not quite clear to me how hosting works. If I want to set up whatever the analog to a “discord server” is for me and my friends, do I need to host it myself? Or can I join an existing instance and then create “servers” on there?
Or since it’s using matrix, do I join a matrix instance and this is just a front end for matrix that works like discord?misread your original post.I feel like the support page on their site is pretty sparse at the moment.
Revolt is it’s own thing, it’s not Matrix. You just create an account at https://app.revolt.chat and start using it, just like Discord. With Matrix you can do the same at app.element.io, you don’t need to host your own server, even though that is possible.
Ah ok thanks! I’ll try it out 👍
Revolt is really amazing, the only thing that it’s missing (for now) it’s E2EE, the team is working on implementing it as far as I know.